Seeker Abilities and Spells (Supernaturalist Studies):

Modification-Point Cost: 2

Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.

 

Prerequisites for this class:

Seeker Abilities: "Armor Proficiency" (must be trained to wear at least one type of armor).
                             "Basic Defense / Offense",
"Magical Prowess" and "Metaphysical Studies"

 

%Roll:  Abilities and Spells: 5

01-25:   Images ---------------------- (Spell)

26-40:   Instill ------------------------ (Spell)

41-70:   Paranormal Perception - (Spell)

71-80:   Preserve ------------------- (Spell)

81-00:   Shiva ------------------------ (Spell)

 

 

Images (Seeker Spell (levels 0 - 5) Return to top

 

This spell causes the appearance of faces, hands, feet, and bodies to be seen within walls.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Supernaturalist

Ability-points to invoke:

None (this is a spell).

Area of Effect:

One section of wall, no larger than 10' x 20'.

Avoidance-Roll:

None.

Casting Time:

Instant.

Damage:

None.

Duration:

1 turn (5 seconds) (+1 turn per scroll memorized after learning this spell).

Effect Time:

3 turns (15 seconds).

Explanation:

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This spell causes the appearance of faces, hands, feet, and bodies to be seen within walls, as if they were being pressed against, and slid along, a silken drape.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

4 spaces (20').

Resting Time:

None.

Special:

By casting this spell within a haunted/inhabited dwelling, there will be a D10% chance (per casting) the effects attracting an encounter of a mental/spiritual nature.

Spell-Points to cast:

2

 

Note:

An additional 10'x10' surface can be effected for every 2 spell-points added in, above the initial cost of the spell.

Spell Preparation:

This spell must be cast on a surface to work.  The surface can be rough, even broken and cracked, but it must be a flat surface.

Susceptibilities:

Not applicable.

Value: 900 white-gold

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Instill (Seeker Spell (levels 0 - 5) Return to top

 

Temporarily gift a Shiva with one of the caster's spells or abilities to use.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Supernaturalist

Ability-points to invoke:

None (this is a spell).

Area of Effect:

Shiva only.

Avoidance-Roll:

None.

Casting Time:

As the time it takes to cast the spell or invoke the ability.

Damage:

None.

Duration:

1 hour (+1 hour per scroll memorized after learning this spell).

Effect Time:

Instant.

Explanation:

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This spell will temporarily gift a Shiva with one of the caster's spells or abilities to use (at the caster’s current level).

 

See: "Susceptibilities".

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Only a Shiva can be effected by this spell.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch. The caster must touch the Shiva physically for Instill to be cast upon her.

Resting Time:

1 turn (5 seconds)

Special:

None.

Spell-Points to cast:

2

 

Note:

Ability and Spell-points will only begin to regenerate when Shiva uses the powers you have given her.

Spell Preparation:

See: “Range”.

Susceptibilities:

While a Shiva is gifted with her master's spell or ability, the caster cannot cast that spell or ability.

Value: 10,000 white-gold

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Paranormal Perception (Seeker Spell (levels 0 - 5) Return to top

 

Increases awareness vs. supernatural happenings about you.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Supernaturalist

Ability-points to invoke:

None (this is a spell).

Area of Effect:

One creature.

Avoidance-Roll:

None. An avoidance-roll vs. "Magic" vs. an unwilling target.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 hour (720 turns) (+ 1 hour per scroll memorized after learning this spell).

Effect Time:

Instant.

Explanation:

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This spell will give the targeted a +1 added Awareness (+1 per scroll memorized after learning this spell), increasing all awareness checks and avoidance-rolls vs. supernatural occurrences (i.e., Poltergeists, Phenomenons and anything supernatural).

 

Note:

Awareness checks and avoidance-rolls will never be more than maximum chance.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 space (5') (+1 space per scroll memorized after learning this spell).

Resting Time:

None.

Special:

None.

Spell-Points to cast:

2

Spell Preparation:

None.

Susceptibilities:

Not applicable.

Value: 1,800 white-gold

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Preserve (Seeker Spell (levels 0 - 5) Return to top

 

Slows the course of atrophy over a non-living material.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Trade-Skill "Alchemy".

Ability-points to invoke:

None (this is a spell).

Area of Effect:

One object no larger or heavier than the caster.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 moon (30 days) +1 moon per 10 levels advanced.

Effect Time:

Instant.

Explanation:

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This spell will stay the hand of atrophy brought on by the hand of time. This spell is only good to perfectly preserve an object against normal atrophy.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

None.

Special:

None.

Spell-Points to cast:

2 While this spell's "Duration" is in effect, spell-points will not begin to regenerate.

Spell Preparation:

None.

Susceptibilities:

Not applicable.

Value: 10,000 white-gold

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Shiva (Seeker Spell (levels 0 - 5) Return to top

 

This spell must be cast upon a master tailored doll woven from the fibers of the “Tilkure” plant.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Trade-Skills: “Artist, Sculpting": 2nd mastery

                                                                                                 “Sewing" ---------- : 2nd mastery

Ability-points to invoke:

None (this is a spell).

Area of Effect:

One doll crafted from Tilkure.

Avoidance-Roll:

Only that this doll is successfully master crafted.

Casting Time:

1 hour (720 turns).

Damage:

None.

Duration:

Life of the caster.

Effect Time:

24 hours.

Explanation:

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This spell must be cast upon a master crafted doll woven from the fibers of the “Tilkure” plant. Shiva must be woven solid with Tilkure for this spell to work (meaning that no other fibers and fillers can be placed inside the doll to fill in the spaces to create it). Also, the detail of creating this doll is vital to its success.

 

See: “Special”

 

Legend:

Rumored within the current legends are Shiva so finely crafted, they can cry tears, bleed in battle, and even feel emotion (but these are only fireside
tales).

 

Legend has it that there existed a Shiva so masterfully crafted, and so richly invested into, that she took for herself the name of Siri, and fought along side her creator in the Age of War, successfully helping to overthrow the chief of the Droglins, Akkib, "The Dread".

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Shiva can only be created from the Tilkure plant. Shiva is totally immune to any form of pain.

Maximum Adjustment:

Not applicable.

Notes:

1 Craftsmanship: A poorly crafted Shiva will simply not work, and Spell-points used to create it will be wasted. Every physical detail must be master crafted, inside and out. It is not unlikely that this doll will take months, or even years to craft before the spell is cast upon it (yet this depends upon the skill of the tailors and how many are working on it).

 

2 Existing: Only one Shiva can exist for a caster at one time.

 

3 Healing: Shiva heal at the same rate of healing as their creator currently heals.

 

4 Life span: If the caster dies, so will the Shiva.

 

5 Pain: Shiva feel no pain from any type of wound.

 

6 Race: Shiva can only be crafted as one of the race types (the same race types a player chooses when creating a character.

 

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See the following investments vs. the stats and abilities of the Shiva:

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100 black-gold:
Appearance: 80% likeness of real race type.
Abilities: None.
Characteristics: 1/4 of the caster's (rounded down).
Damage-points: ½ caster's current D.P. (rounded up) (Shiva will

                            never gain more).

 

Defense: As caster's when created (defense will increase at a

                 rate +2 per 5 levels the caster advances after Shiva's

                 creation).

 

Emotions: None.
Instill?: No.
Offense: As caster's when created (offense will increase at a rate

                +1 per 5 levels the caster advances after Shiva's

                creation).

 

Realism: 80% real to life features.
Social: 80% proficiency.
Special qualities: None.

 

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1,000 black-gold:
Appearance: 85% likeness of real race type.
Abilities: None.
Characteristics: ½ of what the caster has (rounded down).
Damage-points: As caster's current D.P.
Defense: As caster's when created (defense will increase at a rate +2 per 4 levels the caster advances after Shiva's creation).
Emotions: None.
Instill?: No.
Offense: As caster's when created (offense will increase at a rate +1 per 4 levels the caster advances after Shiva's creation).
Realism: 85% real to life features.
Social: 85% proficiency.
Special qualities: Shiva knows the language of the caster only.

 

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10,000 black-gold:
Appearance: 90% likeness of real race type.
Abilities: None.
Characteristics: 3/4 of what the caster has (rounded down).
Damage-points: As caster's current damage-points x2
Defense: As caster's when created (defense will increase at a rate +3 per 3 levels the caster advances after Shiva's creation).
Emotions: None.
Instill?: Yes. 1 ability or 1 spell.
Offense: As caster's when created (offense will increase at a rate +1 per 3 levels the caster advances after Shiva's creation).
Realism: 90% real to life features.
Social: 90% proficiency.
Special qualities: Knows the language of the caster (read and write) + Shiva can learn to read, write, and speak 1 additional language (caster
must know this language).

 

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100,000 black-gold:
Appearance: 95% likeness of real race type.
Abilities: Can eat and drink. This will mean that Shiva can be poisoned, drink beneficial potions, etc.
Characteristics: 100% of what the caster has.
Damage-points: As caster's current damage-points x3
Defense: As caster's when created (defense will increase at a rate +4 per 2 levels the caster advances after Shiva's creation).
Emotions: Fear, Happiness.
Instill?: Yes. 1 ability and 1 spell.
Offense: As caster's when created (offense will increase at a rate +1 per 2 levels the caster advances after Shiva's creation).
Realism: 90% real to life features.
Social: 90% proficiency.
Special qualities: Knows the language of the caster (read and write) + Shiva can learn to read, write, and speak 3 additional languages (caster
must know these languages).

 

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1,000,000 black-gold:
Appearance: 100% likeness of real race type.
Abilities: Can eat and drink. This will mean that Shiva can be poisoned, drink beneficial potions, etc.
Characteristics: 200% of what the caster has.
Damage-points: As caster's current damage-points x4
Defense: As caster's when created (defense will increase at a rate +5 per level the caster advances after Shiva's creation).
Emotions: All known to the caster.
Instill?: Yes. 10 abilities and 10 spells.
Offense: As caster's when created (offense will increase at a rate +1 per level the caster advances after Shiva's creation).
Realism: 100% real to life features.
Social: 100% proficiency.
Special qualities: Knows the language of the caster (read and write) + Shiva can learn to read, write, and speak 5 additional languages (caster
must know these languages).
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Range:

Touch. The caster must create this doll by hand and then cast the spell upon it by touching it once it is created.

Resting Time:

24 hours.

Special:

Abilities vs. the investment to create Shiva: Upon the creation of a master crafted doll, woven from the fibers of the Tilkure plant, Shiva will have a different pool of abilities, characteristics and social make-ups vs. the money spent in the creation process. In other words, the more finely crafted, the higher the investment, the more complex Shiva will be.

Spell-Points to cast:

2 These points are lost permanently when this spell is cast.

Spell Preparation:

See: “Explanation” (must be a master crafted, life-size doll, from the Tilkure plant).

Susceptibilities:

None.

Value: 10,000 white-gold

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